Factions
Two ways to run with people: official factions (approved) and unofficial groups (organic). Both are valid — but only official factions receive protected perks and staff-recognized structure.
Two faction types
Factions are groups that consistently create RP. In V1, we keep things clean by separating organic groups from officially approved factions.
1) Official factions (apply on website)
- Staff-recognized leadership + structure.
- Access to official perks (when enabled) and protected claims (when relevant).
- Higher expectations: escalation discipline, aftermath, and public impact.
- Must fit the V1 footprint — no V2-only claims.
2) Unofficial groups (organic RP)
- Form naturally in-city through consistent RP.
- No official perks or protected territory/claims.
- Still fully subject to rules (initiation, VoL, no grief stacking).
- Great for crews, friend groups, and early “chapter 1” arcs.
Unofficial groups are welcome — we just don’t grant formal protections until leadership is vetted.
Why official factions require application
Official factions influence the city. Approval exists to protect server health: consistent RP, controlled escalation, and leadership maturity.
Official faction application — what you must show
- Leadership maturity + availability (you can carry responsibility).
- Conflict discipline (escalation, restraint, and aftermath).
- Community impact (you create RP for non-members, not just yourselves).
- Operational plan (hotspots, events, recruitment, internal standards).
- V1 alignment (no V2-only territory/perks assumptions).
If the plan is “we run the city,” you’re not ready. If the plan is “we create scenes,” you’re close.
Probation period
Most factions should expect a probation period. This protects the city while leadership proves they can operate clean.
Recommended duration
14–30 days
- Weekly staff check-in (lightweight).
- Member cap may apply during probation.
Pass conditions (examples)
- No sustained valid reports for harassment / griefing.
- No exploit / abuse flags.
- At least 2 public events that include non-members.
- Demonstrates loss + aftermath (not just domination).
Fail conditions (examples)
- Repeated rule-breaking with clear evidence.
- Numbers abuse (stacking to bully or wipe).
- Recruiting harassment (pressuring players OOC).
- Turning public zones into constant war zones.
Faction conduct rules (player-facing)
These are the standards that keep faction RP fun for the entire server — not just faction members.
Non-negotiables
- Public spaces are not “owned.”
- Rivalries must be story-driven and controlled.
- Retaliation follows escalation (no instant wipe payback).
- Aftermath is mandatory (hospital/court/reputation).
- Faction activity must produce RP for others, not remove it.
Good faction RP looks like…
- Public events with non-members and real stakes.
- Negotiation before violence; clear initiation.
- Loss is played forward (injuries, court, heat, reputation).
- Recruitment is IC-first; pressure is never OOC.
Territory & claims
In V1, claims are “soft influence,” not hard ownership. The map is small, so we avoid locking down public areas or turning the city into nonstop war.
V1 best practice (soft influence)
- Claims describe your presence, not your ownership.
- Staff may revoke claims that harm server health.
- No camping green zones, hospitals, or onboarding paths.
- Downtown is the power zone — keep it playable for everyone.
V1 → V2 continuity
Factions that operate cleanly in V1 earn credibility that carries into V2. If you build a reputation for disciplined RP now, you’ll be first in line when deeper systems roll out.
V2 preview (not enforced yet — informational only)
- More formal perks + clearer faction roles (and stronger accountability).
- Deeper territory mechanics (likely tied to events, influence, and consequences).
- Expanded DOJ/PD/EMS hooks and longer-form arcs.
- Structured “city politics” and high-stakes story lanes.
Until those systems exist, keep it simple: strong RP, clean escalation, mandatory aftermath.
Next steps
If you’re building a faction, read the rules first, then use the official factions system.
