Medical & Injury RP
Goal: make injuries feel real, create scenes for EMS/PD/civilians, and turn “downs” into stories (not instant respawns). You can keep playing—just carry consequences forward.
Quick actions
What players actually needNo shootouts, no mass crowding, respect staff direction. If the ER gets flooded, keep it calm and play triage like a real system.
1) Core principles
This is the standard for injuries, downs, and hospital scenes.
Survival beats ego. Fear weapons, numbers, and injuries. Don’t act invincible.
Carry wounds, fatigue, legal heat, and bills into later scenes. Don’t “reset” because you left the hospital.
If a scene turns sensitive: pause → quick OOC check → adjust / fade-to-black.
2) Injury scale (play what fits)
Recovery means carrying behavior (limp/sling/rest), not “don’t log in.”
- Examples: bruises, cuts, sprains, tased
- How to play: winces, slower pace, bandage/sling
- Keep it honest: avoid sprinting/gunplay if it doesn’t fit
- Examples: deep cuts, minor GSW, concussion, small burns
- How to play: limp/arm guard, fatigue, hospital check-in
- Follow-up hook: meds, wound check, PT note
- Examples: major GSW, fracture, stab to torso, big crash
- How to play: surgery/ICU, crutches/wheelchair after
- Carry limits: no running/lifting; take rides/elevators
- Examples: cardiac arrest, multi-trauma, OD w/ respiratory failure
- How to play: EMS resus + surgery, long rehab arc
- Staff may set severity/timers; focus on story continuity
3) Memory & coma (common sense)
Use memory loss to protect realism, not to dodge consequences.
You may forget the moment around impact/attack—not your entire life.
Masks/unknowns mean you don’t “magically know.” Investigate IC later.
You can’t erase debts, relationships, charges, or business obligations by claiming memory loss.
4) Civilians & bystanders — first 5 minutes
This is how you turn an injury into a good city-wide scene.
Move off the road, secure firearms, keep traffic clear. Don’t crowd. Don’t escalate.
Use /911 with: what / where / how many / how bad. Short, clear, useful.
Bleeding → pressure/tourniquet. Breathing → open airway/recovery position. Unconscious → CPR/defib if you have it. OD → Narcan if available.
Tell EMS what you did and the timeline. Don’t hide info to “win.”
5) EMS flow (cinematic, not stalled)
Dispatch → Approach → Triage → Treat → Transport → Hospital → Handover → Notes.
Announce, control the scene, ABCs/MARCH, head-to-toe. Make it visible and paced.
Red (critical), Yellow (serious), Green (walking), Black (no signs after protocol).
Routine / lights / trauma alert. Radio ETA + mechanism. Keep the city informed.
- Airway adjuncts + oxygen
- Bleeding control + splints
- IV fluids + pain management
- Narcan + monitoring (OD)
- Defib/resus per protocol
- Discharge notes + restrictions (no lifting/running)
- Follow-up call a day later
- Pharmacy pickup + payment plan
- PT appointment + mobility aids
6) Hospital RP (keep it clean)
Hospitals are where consequences land. Respect the environment.
- Waiting/triage, treatment bays, OR/ICU, pharmacy, staff areas
- No shootouts. No mass crowding. Respect staff commands.
- Visiting hours can exist—use it to create social RP.
- Imaging (X-ray/CT), sutures, casting, surgery brief
- ICU check-ins and follow-ups
- Billing + charity care + payment plans
- Discharge: sling/splint/canes + restrictions
7) Plug & play scenarios
Use these templates to instantly create a full city scene.
- Evidence: casings, witness panic, blood trail
- EMS: bleeding control, rapid transport
- PD: scene tape, shell count, canvass, hospital guard
- Civ: hazards on, block traffic, 911
- EMS: C-spine, extrication emotes, triage
- PD: sobriety/write-ups, tow, roadway clear
- Civ: Narcan, recovery position, call it in
- EMS: airway/O2, monitor, transport
- Hospital: harm-reduction kit + follow-up contact
- EMS: cool water (not ice), cover, O2 for inhalation
- Fire: origin/cause emotes, red-tag if trapped
- After: lingering cough, soot, fatigue
- Symptoms: nausea, headache, light sensitivity
- Play: no sprinting/gunplay that day; doc orders rest
- Hook: follow-up neuro check / work restrictions
- Back-alley sutures, bullet pulls, forged scripts
- Trade-offs: infection risk, bad meds, stings, higher cost
- Play consequences: fever, weakness, return visit
8) Boundaries & red lines
Keep it immersive without crossing lines.
V2 expansions (not enforced yet)
Reserved slots so V2 can layer in cleanly later.
